Traits
Extra Heads (Restricted)
Two brains are better than- No, we did that one already.
Adds up to two additional heads to a Jammyx! Each head must be traited correctly! Don't worry, the base cores won't require a mutation!
Form Change (Restricted)
Allows a Jammyx to switch between up to two additional forms! Differing forms can have anything some a few different traits or an entirely different species!
Floating Core (Unique)
...trippy.
Allows a Jammyx's core to float in the air as if still in the cytoplasm.
Requires the Headless trait and use of the Antigravity Chip.
Winged (Unique)
Fly away!
Allows a Jammyx's arms to be replaced with a large pair of wings!
Requires use of the Magnifying Glass and the Pig Keychain item!
Crystal Growths (Unique)
Spikey.
Allows Crystal-like growths to appear on a Jammyx's body!
Requires use of the Spiked Lizard and the Crystal Cytoplasm trait!
Centaur Body (Unique)
Peter, the horse is here.
Allows a Jammyx's lower body to extend into a centuar-like state!
Requires use of the Lucky Horseshoe , Trickster's Chaos and the Magnifying Glass trait!
Mermaid Body (Unique)
Allows a Jammyx's lower body to extend into a mermaid state! This completely replaces the Tail/Container length trait!
Requires use of the DNA Syringe, Trickster's Chaos and the Magnifying Glass trait!
Naga Body (Unique)
Allows a Jammyx's lower body to extend into a snake-like state! This completely replaces the Tail/Container length trait!
Requires use of the DNA Syringe, Trickster's Chaos and the Magnifying Glass trait!
Minor Robotics (Standard)
Small amounts of robotics that add onto the Jammyx. This amount of robotics cannot alter, replace limbs, or remove traits.
Walking Weapon (Extraordinary)
Large amounts of robotics that add onto the Jammyx. This amount of robotics can alter and replace entire limbs, but cannot remove traits.